đŸ’ĒAttributes

🐉 D&D Attribute System:

Gabby World's attribute system largely adapted from that of Dungeons & Dragons', which applies to both Gabby (the Adventurer character) and NPCs (the character who defends Dungeons).

Setting Gabby's Attributes

Setting NPC's Attributes


đŸ’Ē Attribute Definitions:

Different attributes are relevant in different Encounter Modes.

Attribute
Aka
Description
Encounter Mode

Health Points

HP

  • Dead if reduced to 0 in Combat Mode

Combat Mode

Damage

DMG

  • Overall Damage in Combat Mode

Combat Mode

Defence

DEF

  • Overall Defence in Combat Mode

Combat Mode

Strength

STR

  • Test of non-combat skills (Athletics)

Non-Combat Mode

Dexterity

DEX

  • Order of attack in Combat Mode

  • Test of non-combat skills (Acrobatics, Sleight of Hand, Stealth)

Combat ModeNon-Combat Mode

Intelligence

INT

  • Test of non-combat skills (Arcana, History, Investigation, Nature, Religion)

Non-Combat Mode

Charisma

CHA

  • Test of non-combat skills (Deception, Intimidation, Performance, Persuasion)

Non-Combat Mode

🧠 Attribute Points:

  • Allocatable points: every Gabby/NPC has total 10 points to allocate – so be wise and strategic!

  • Maximum allocation:

    • For Gabby: any attribute can be allocated up to 5 points

    • For a NPC: any attribute can be allocated up to 5 points – except for DMG & DEF which can only receive up to 4 points

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