# Attributes

## 🐉 D\&D Attribute System:

Gabby World's attribute system largely adapted from that of **Dungeons & Dragons**', which applies to both **Gabby** (the Adventurer character) and **NPCs** (the character who defends Dungeons).

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th align="center"></th></tr></thead><tbody><tr><td><strong>Setting Gabby's Attributes</strong></td><td align="center"><img src="/files/ePb8TIsvRhxmdWQitk0f" alt="" data-size="original"></td></tr><tr><td><strong>Setting NPC's Attributes</strong></td><td align="center"><img src="/files/8JgOhDdNPEnPE6fmYHLz" alt="" data-size="original"></td></tr></tbody></table>

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## 💪 Attribute Definitions:

Different attributes are relevant in different [**Encounter Modes**](/lite-paper/gameplay/dungeons/explore-as-adventurer.md#two-encounter-modes-with-npcs).

<table><thead><tr><th width="148">Attribute</th><th width="83">Aka</th><th width="286">Description</th><th width="206">Encounter Mode<select multiple><option value="ims4Xys0NFEo" label="Combat Mode" color="blue"></option><option value="6B1yYmoqFgpI" label="Non-Combat Mode" color="blue"></option></select></th></tr></thead><tbody><tr><td>Health Points</td><td>HP</td><td><ul><li>Dead if reduced to 0 in Combat Mode</li></ul></td><td><span data-option="ims4Xys0NFEo">Combat Mode</span></td></tr><tr><td>Damage</td><td>DMG</td><td><ul><li>Overall Damage in Combat Mode</li></ul></td><td><span data-option="ims4Xys0NFEo">Combat Mode</span></td></tr><tr><td>Defence</td><td>DEF</td><td><ul><li>Overall Defence in Combat Mode</li></ul></td><td><span data-option="ims4Xys0NFEo">Combat Mode</span></td></tr><tr><td>Strength </td><td>STR</td><td><ul><li>Test of non-combat skills (Athletics)</li></ul></td><td><span data-option="6B1yYmoqFgpI">Non-Combat Mode</span></td></tr><tr><td>Dexterity</td><td>DEX</td><td><ul><li>Order of attack in Combat Mode</li><li>Test of non-combat skills (Acrobatics, Sleight of Hand, Stealth)</li></ul></td><td><span data-option="ims4Xys0NFEo">Combat Mode, </span><span data-option="6B1yYmoqFgpI">Non-Combat Mode</span></td></tr><tr><td>Intelligence</td><td>INT</td><td><ul><li>Test of non-combat skills (Arcana, History, Investigation, Nature, Religion)</li></ul></td><td><span data-option="6B1yYmoqFgpI">Non-Combat Mode</span></td></tr><tr><td>Charisma</td><td>CHA</td><td><ul><li>Test of non-combat skills (Deception, Intimidation, Performance, Persuasion)</li></ul></td><td><span data-option="6B1yYmoqFgpI">Non-Combat Mode</span></td></tr></tbody></table>

***

## 🧠 Attribute Points:

* **Allocatable points**: every Gabby/NPC has **total 10 points to allocate –** so be wise and strategic!
* **Maximum allocation**:&#x20;
  * **For Gabby**: any attribute can be allocated up to **5 points**
  * **For a NPC**: any attribute can be allocated up to **5 points** – except for DMG & DEF which can only receive up to **4 points**


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