Gabby World Litepaper
  • âŗ1-MINUTE GUIDE
  • âš”ī¸OVERVIEW
    • 🎨Community Generated
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  • 🎮GAMEPLAY
    • đŸ’ĒAttributes
    • 🐉Dungeons
      • âš”ī¸Explore as Adventurer
      • đŸ›Ąī¸Defend as Creator
    • 🏆Prize Pools
      • đŸ“ĨInflow
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    • 💱Assets
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On this page
  • đŸŽ¯ Your Goal:
  • ✅ How to Complete Chapters:
  • 🧌 Encounter Modes with NPCs:
  • 🤑 How to Earn:

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  1. GAMEPLAY
  2. Dungeons

Explore as Adventurer

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Last updated 5 months ago

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đŸŽ¯ Your Goal:

  • You goal is to defeat Dungeons

  • Your defeat Dungeons by completing all the Chapters before the hits zero

  • An Adventurer is a solo player – because you explore on your own


✅ How to Complete Chapters:

Each Chapter contains an NPC & a Challenge

Pay the Exploration Cost to explore the Dungeon

Read the AI-generated story

Select an Action to beat the NPC

Roll the dice against the NPC

The bigger wins!

TL;DR:

  1. Pay to explore

  2. Read stories

  3. Select an Action

  4. Roll the dice


🧌 Encounter Modes with NPCs:

  1. âš”ī¸ Combat Mode

Relevant Attributes
Dice Roll Sequence
Winning Criteria
  • HP

  • DMG

  • DEF

  • DEX

  • The party with a higher DEX attribute rolls first

  • Each party then takes turns

  • If (Attacker Roll – Defender Roll) > 0, then Defender loses HP

  • If (Attacker Roll – Defender Roll) ≤ 0, then Defender intact

  • The party whose HP reaches zero first loses

  1. 🧠 Non-Combat Mode

Relevant Attributes
Dice Roll Sequence
Winning Criteria
  • STR

  • DEX

  • INT

  • CHA

  • Gabby (the Adventurer) always rolls first

  • Each party then takes turns

  • Score = Roll + Attribute Point

  • The party with the higher score wins

TL;DR:

  • Roll higher number + higher attribute points = higher chance of winning

  • Allocate attribute points wisely to balance between Combat & Non-Combat Encounters

Hint:

  • You can adjust your attribute point allocation any time before attempting a Dungeon


🤑 How to Earn:

As an Adventurer, you pay Exploration Cost to explore, earn from Explore-to-Earn rewards and, if skilful and lucky enough, can win Grand Prizes.

  • You pay an Exploration Cost when attempting a Dungeon

  • You earn an Explore-to-Earn reward after passing each Chapter

  • As long as you pass more Chapters than 50% other Adventurers, you get to break-even (i.e. recover your Exploration Cost)

  • The more % of other Adventurers you beat, the higher the reward

  • If you don't beat >50% other Adventurers, you receive no Explore-to-Earn reward

TL;DR:

  • Exploration Cost is fixed for every running Dungeon

  • You don't have to win the Grand Prize to earn

  • Pass 1+ Chapter(s) to earn more than you spend

  • If you couldn't pass Chapter 1, you'd still receive $GABBY as compensation

Hint:

  • Pick Dungeons with fewer Chapters so it's easier to win the Grand Prize

  • Pick Dungeons with lower Land Levels if you'd like to explore with cheaper Exploration Cost

The Exploration Cost is fixed for each Dungeon, but grows with

If you're the first Adventurer to pass all Chapters inside a Dungeon before the hits zero, you win all the Grand Prize

However, you'll receive as a compensation, which might steadily rise in value thanks to our tokenomics

🎮
🐉
âš”ī¸
Countdown
Countdown
Fair Release
$GABBY
Land level