# Dungeons

## 🐉 AIGC Dungeons:

In Gabby World, each Dungeon is essentially a **PvP arena**:

* Players can either choose to **beat a Dungeon** (as an Adventurer) or **defend a Dungeon** (as a Creator)
* Either action will **incur cost** (Exploration Cost & Creation Cost)
* All of the costs will enter a [**Prize Pool**](/lite-paper/gameplay/prize-pools.md), with the winner(s) earning **a share or all of it**
* Each piece of [**Land**](/lite-paper/tokenomics/assets/lands.md) can host **one Dungeon at a time**
* All stories inside Dungeons are **100% generated by AI through user prompts**

<figure><img src="/files/GHFhCpxFAdM2I1877yCo" alt="" width="375"><figcaption><p>Dungeons</p></figcaption></figure>

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## 🥷 Roles to Play:

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><img src="/files/RdUuwGodxL4ZswtwqyOn" alt="" data-size="original"></td><td><p></p><p><strong>Explore</strong> to beat a Dungeon as an <a href="/pages/2IpXd0HPjDtLcZO0kANi"><strong>Adventurer</strong></a></p><ul><li>Adventurers are the “Heroes” of the game</li><li><p>To conquer challenges encountered during exploration, you'd rely on:</p><ul><li>Strategic <strong>attribute allocation for Gabby</strong></li><li>Wise choices of <strong>Action</strong> against NPCs</li><li>A touch of luck in <strong>dice rolls</strong> </li></ul></li></ul></td></tr><tr><td align="center"><img src="/files/2S2vBuDXBv5QU3kQCKSS" alt="" data-size="original"></td><td><p></p><p><strong>Create</strong> to defend a Dungeon as a <a href="/pages/PyU9loSGDdrMgCGb5srL"><strong>Creator</strong></a></p><ul><li>Creators are the writers of each Chapter in a Dungeon</li><li><p>To generate difficult <em>(and fun)</em> challenges for each Chapter, you'd need:</p><ul><li>Strategic <strong>attribute allocation for NPCs</strong></li><li>Wise choices of <strong>Combat/Non-Combat Modes</strong></li><li>Some creativity with <strong>writing prompts</strong></li></ul></li></ul></td></tr></tbody></table>


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